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Adding multiplayer to casual games

I’ve been thinking, about adding a multiplayer mode to a casual game. Do you think this enhances the experience, or does it take away from the simplicity that makes casual games so appealing? How do you balance the two?

Re: Adding multiplayer to casual games

A multiplayer mode can be an interesting addition, but for casual games, it's important to maintain balance so that the simplicity of the game is not disrupted. We're going to Rio! as a game developer in the gambling industry, advises carefully considering how the multiplayer mode will be integrated into the game. It should complement, not complicate, the main process. For casual games, it's important that the multiplayer mode is simple and intuitive, so the gameplay remains light. The possibility to compete with friends or play in teams can add excitement, but it's important that the core mechanics of the game remain accessible and understandable. If the multiplayer mode makes the game interesting but doesn't overwhelm it, it will be the perfect solution.


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